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by 386dx25, 2013
Phase space by 386dx25

+ About

This page shows an audio reactive WebGL visualization. The audio signal is embedded into 3-space using the technique of Monro and Pressing (1998) where x, y and z coordinates are given by the sample (amplitude) values at shifted positions p, p+s and p+2*s where s denotes the shift. Thereby graphical representations of sound characteristic are generated.

+ Controls
preset:
mode:
line width:
point size:
low pass:
ambient:
specular:
background:
phaseshift:
phasescale:



fps samples